Posts Tagged blender

blender model resources

So… trying to do it all yourself blows… here are some good spots to get models for blender you can use for whatever you want:

Depending on what you are trying to achieve.. you could also import svg’s from


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animatron: isometric sprite rendering script

Ok… I actually wrote this a while ago, but after seeing fambros’APC… I realized I needed to incorporate it into the blender UI.

Check it out:

Just drop into ${HOME}/.blender/scripts

Then you can open a “Script Window” and select it from Scripts -> Render -> Animatron.

Here are some sample from a project I’m working on now:

Of course this is just 1 direction, the point of the script is to provide 360 carved into a # of directions.

Anyhoo… my python is getting a little less ridiculous.

I think this should be true isometric now… based on stuff from wikipedia and stuff

Character Demo

Here is an initial demo. There are some minor cropping issues in a few actions / directions.

update 2010.09.18: another angle correction

As I started to use the script to render tiles, I realized something was not quite right. The tops aren’t squished properly! I compared the results to Tom Gersic’s efforts and the error is obvious:

So what was the dealio? It has to do with the nutty way spherical coordinates are defined: azimuth v/s inclination. Basically, I needed to subtract theta from 90 degrees. If you think about it, people using 45 degrees don’t have to deal with the issue, since 90 – 45 = 45, but since I used the kooky 35.264 (???) I was off quite a bit. Anyway… it is fixed now. But… I have to re-render all the character animations… šŸ˜¦

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