RayRay: raytracing in haxe


RayRay is a tiny ray tracer in Haxe. It uses brianin3d-intersect to handle the ray-to-sphere intersection test. It randomly traces 8 circles and 2 lights with reflections, shadows and subpixel sampling.

It is pretty slow, but performance could probly be substantially improved by optimizing primary rays and not allocating so many objects for each ray.

Once the scene is rendered, you can click it to have it render a new one.

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